![]() On the third, fourth and fifth attempt however, she may first circle around Six before making her approach. The first and second time the Lady approaches Six, she will simply advance towards her. Every time Six lands a successful hit, she will recoil and drop the mirror, but she can just pick it up again. During the third approach, the spotlight will appear in the center of the room in the background, and from the fourth approach onward, it will be at the center of the room closer to the foreground. The spotlight will fade but reappear on the right side of the room so Six must run to reach it. If the Lady gets too close to Six, she will possess Six with her psychic powers, resulting in a game over. To defeat the Lady, Six must use the mirror to reflect a blast of light towards her, which will cause harm to the Lady and force her to withdraw back in the darkness. A spotlight will appear on the ground on the left hand side of the room and Six must run to it and position herself in the center. Six must climb on top of the dresser and grab the small mirror and bring it back to the vast room.īack in the vast room, the Lady will appear in the background waiting, but will vanish the moment Six approaches her. Inside is a small room with a smaller drawer, on top of which sits a small unbroken mirror sitting on a pillow. On the right end, Six must find another hole behind the mannequins and remove planks of wood to gain access. The Lady will appear at this spot in the dark storage room.Īfter climbing some short stairs, Six must cross a vast room filled with many more mannequins. She must run until she reaches a hole in the wall in which she can slide through to reach the dressing room. Stairs that connect the Lady's dressing room to the locked door.Īfter unlocking the door, Six will find herself in a long dark storage room where the Lady will give chase after she passes several mannequins. However the Lady will not attack Six and will instead leave the dressing room, allowing Six to head back down the stairs without worry. This will reveal a key but also alert the Lady of the intrusion. Once Six has safely made it across the room into the Lady's bedroom, she must jump onto the shelf with the vase and knock the latter over onto the floor. If the Lady hears Six, she will immediately turn around and possess Six with her psychic powers, resulting in a game over. Six must tip toe across the room otherwise her movement will make too much noise and alert the Lady. The Lady will be encountered immediately, busy humming to herself while brushing her hair in front of a vanity. ![]() Upon exiting the elevator, Six must head right then up the stairs to the Lady's dressing room. ![]() ![]() Six exits the elevator that connects the Guest Area to the Lady's Quarters. Six must retrieve the only unbroken mirror and defeat the Lady. It is important to note that nearly all mirrors in this area have been damaged. Mannequins are scattered throughout the area, providing camouflage for the Lady. It is rather lavish when compared to the rest of the Maw, featuring lush, purple-red carpeting/wall paper, decent furniture and flooring, and clean interior. It appears to be a small house, in which the Lady lives.
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